In
the early 1990s, Mediascape entered beta
testing. Usha, then the CEO, thought it would
be a good idea to try out the algorithm on
authors, musicians, directors, and artists
with established careers who wanted to
advance. This intervention would allow them to
gain popularity and financial rewards but not
raise red flags. That was a mistake.
If
you ever wondered why so many creative types
commit suicide after reaching success, the
answer originates at Mediascape more than you
would expect. Take Nirvana, the popular grunge
band from the 1990s. Most fans thought the
bands’ first album was 1991’s Nevermind.
Back when record albums and compact discs were
still around, this one featured a naked baby
on its cover swimming in a pool and chasing a
dollar bill with a hook in it. The concept was
clever. It matched its audience’s apathy,
disenchantment, intellectualizing, and
inertia. The children of the baby boomers
eventually embraced the title “Generation X,”
a term Mediascape’s own Douglas Coupland
popularized in 1991. Nirvana’s hit single
“Smells Like Teen Spirit” became their anthem.
Nevermind,
however, was their second album. Their first,
1989’s Bleach, was not so great. It
was coarse, scattered, and hardly captured the
dominant affectations of listeners. But Usha
and Mediascape’s executives knew they could
work with the group. More than anyone else,
the band members of Nirvana had what they were
looking for: credibility, passion, the right
look, the right attitude.
A
year after approaching the group, one of the
most popular albums ever recorded appeared in
music stores and video streaming services
(which was called MTV at the time).
It
was perfect.
Never
before
had such a flawless representation of the
zeitgeist appeared seemingly overnight. And no
one batted and eye, no one realized that the
anthem of a generation was a beta test for an
algorithm that interpreted thousands of pieces
of media content per second and spat out a
Nash equilibrium of phrases, tropes,
semiotics, and themes. Not everyone in the
1990s loved it. But everyone who was supposed
to embrace it did so with zeal. Many
untargeted listeners also jumped on board and
pretended to love it when they saw how
infatuated others became with the trio. The
album succeeded more than anyone at Mediascape
had dreamed. The executives and early
neurocartographers knew they were on the right
path. It was like discovering a blueprint for
an atomic reactor.
The
mistake,
however, was approaching creative artists.
Usha realized this soon after collaborating
with the first dozen or so people, including
Nirvanalead singer Kurt Cobain,
Soundgardenlead singer Chris Cornell,
and Stone Temple Pilots lead singer Scott
Weiland. Soon, the angsty blue-eyed Cobain
began having second thoughts. He was not
comfortable deceiving people, pretending that
he was the genius behind everything, and
attracting more fans than he ever anticipated.
The same jocks and cheerleaders who had beat
him up in school and mocked him for his
poverty and perceived femininity now swayed to
his distorted guitar each night, they outbid
low-income listeners for merchandise and VIP
seating, they blasted Teen Spirit at their
fraternity parties, they pumped Nevermind
from their cars as they spat homophobic
epitaphs at pedestrians. Cobain acted out.
At
first,
it was just heavy drinking and drugs, which
blended into the scene. By the second
Mediascape-produced album, In Utero,
however, Usha’s team realized it was serious.
She had made a mistake. The issue was not the
algorithm, which worked perfectly by lifting
the right elements of various subcultures,
universal archetypes, and visual rhetoric out
of the cultural ether and recombining them in
ways that consumers could not resist. The
problem was human.
Choosing
a
performer passionate about his music and
talented enough to build the foundations of
the most iconic band of the decade turned out
to be ill-conceived. Of course Cobain would
not be comfortable as the pawn of a major
corporation, even if the arrangement was
clandestine and brought him more fame and
success than he ever could have achieved on
his own. Usha’s mistake was approaching
established, creative types. Mediascape
executives soon realized this and focused
future strategies on identifying talent that
could act, sing, perform—but definitely not
create. They sought people whose hunger for
fame far outweighed any desire for
authenticity. But it was too late for the
Seattle scene.
In
a hidden track at the end of a charity album,
Cobain and his bandmates released a song that
was obviously a plea for help. The first lines
were, “And if you save yourself, you will make
him happy / He’ll keep you in a jar, and
you’ll think you’re happy / He’ll give you
breathing holes, and you’ll think you’re
happy…You’re in a laundry room! The clues that
came to you, oh!” Listeners never suspected
the lyrics referred to Mediascape.
Nevertheless, executives considered it a
warning sign.
Shortly
afterward,
“Radio Friendly Unit Shifter,” a staticky,
distorted song that Cobain knew would never
make it onto the radio appeared with the
lyrics, “Starved without your skeleton key / I
love you for what I am not / I did not want
what I have got…” It was another glaring
signal—as were songs like “Rape Me,” “Lounge
Act,” and “Verse Chorus Verse.” But no one
knew to look.
Executives
anticipated
that trials of the first algorithm might not
go smoothly. Nevertheless, when Cobain wrote a
suicide note that mentioned Mediascape by name
they acted. Mediascape closely monitored all
of its talent. It was watching when Cobain
overdosed with pills and slipped into a coma
in Rome. He left a letter that told of his
situation, his “deal with the devil” as he
called it. Luckily, Mediascape’s people in the
hotel knew enough to take the note before
police and reporters stormed the scene.
That
was as far as they could allow it to go. An
electrician found Cobain’s body on April 8,
1994 with a shotgun, a head wound, and enough
heroin in his veins to take down someone twice
his size.
The
list of casualties from Mediascape’s beta
tests grew over time. Artists could not live
with the deception. The nondisclosure
agreements, the threats of lawsuits,
bankruptcies, and even jail had little effect.
More and more people abandoned the project. In
the end, almost a quarter of Mediascape’s
talent took their own lives or had them taken.
2Pac, Notorious BIG, Jeremy Blake, Kurt
Cobain, Chris Cornell, Whitney Houston,
Michael Hutchence, Dash Snow, David Foster
Wallace, Scott Weiland, and many, many more.
Mediascape
never
approached established acts again.
In
the next round of testing, it went straight to
teens who had no ability to write their own
material and no desire to create their own
art. They craved success so much they were
willing to go along with anything. If they
could perform and look good doing it,
Mediascape adopted them. This time, executives
barraged possible collaborators with
psychological tests and mental assessments.
The vetting process did not work perfectly.
There was still the occasional hiccup—a bald
and bug-eyed Britney Spears attacking a
paparazzo with an umbrella for instance. But
this was a small price to pay for an updated
algorithm that could make billions of dollars
each year by spitting out lines like “Hit me
baby one more time,” “I’m a genie in a
bottle,” and “Baby bye bye bye.” Two
years later, the company
bought its own island.
By
the third generation, a new breed of celebrity
rose to prominence, built on more than a
decade of Mediascape experiments. They
achieved higher levels of success than anyone
before. Beyoncé, Jay Z, Taylor Swift, Pharrell
Williams. The list went on. Mediascape also
diversified by propping up conservative
pundits such as Glen Beck and Sean Hannity,
writers such as James Patterson and Lee
Daniels, and producers like Simon Cauldwell
and Michael Bay. Every year, its influence
grew. Slowly at first. Then exponentially. By
the 2010s, nine out of ten Billboard singles
came from Mediascape as well as eighty-nine of
the top hundred bestselling books and every
single box office hit.
Then
came
the first President.
Note: the author previously
contributed to this site thirteen
years ago.